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Google AI Studio Got a Big Upgrade and We're All Vibecoders Now

Google AI Studio just got databases, multiplayer, and persistent sessions. Vibecoding just grew up. We break down what it means for your AI workflow. This week on AI For Humans, we dig into Google's massive AI Studio upgrade that levels up vibecoding with Firebase databases, authentication, multipla

Google AI Studio Got a Big Upgrade and We're All Vibecoders Now

Google AI Studio just got databases, multiplayer, and persistent sessions. Vibecoding just grew up. We break down what it means for your AI workflow.

This week on AI For Humans, we dig into Google's massive AI Studio upgrade that levels up vibecoding with Firebase databases, authentication, multiplayer support, persistent sessions, and Next.js integration. We discuss how it compares to Claude Code and Codex, and ask whether this changes the vibecoding stack for good. 

Plus Google Stitch for design-to-code, OpenAI cuts side projects to focus on coding and fend off Anthropic, Claude Code Dispatch lets you run Cowork from your phone, DLSS 5 drama continues, Midjourney v8 launches to mixed reviews, Runway teams up with NVIDIA's Vera Rubin chip for near real-time video generation, Val Kilmer gets resurrected by AI to star in a new film, Meta's having trouble with rogue AI agents, Kagi's LinkedIn translator is hilarious.

Oh and Kevin created open-source Generative DOOM.

GOOGLE GOT A NEW TOOLBOX. WE OPENED IT. THINGS GOT WEIRD.

#ai #google #ainews

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// Show Links //

Google AI Studio

https://aistudio.google.com/

Google AI Studio New Features Demo Videos

https://x.com/GoogleAIStudio/status/2034654985850659149

Google Stitch: Design to Code with AI

https://stitch.withgoogle.com/docs/design-md/overview

Google Stitch Launch Announcement

https://x.com/stitchbygoogle/status/2034332847893574080?s=20

OpenAI Cuts Back on Side Projects to Focus on Coding and Fend Off Anthropic

https://futurism.com/artificial-intelligence/openai-cutting-projects

OpenAI Cuts Back on Side Projects (WSJ)

https://www.wsj.com/tech/ai/openai-chatgpt-side-projects-16b3a825

Claude Code Dispatch: Run Claude Cowork and Code From Your Phone

https://x.com/felixrieseberg/status/2034381385134399913?s=20

How Claude's Team Uses Skills Internally

https://x.com/trq212/status/2033949937936085378

Claude Superpowers Skill

https://github.com/obra/superpowers

DLSS 5 Drama: Digital Foundry Follow-Up

https://youtu.be/5dTTfjBAFzc?si=gqiBAyahasQxFA0U

DLSS Anything: Open Source AI Upscaling on Hugging Face

https://huggingface.co/spaces/victor/dlss-5-anything

Midjourney v8 Launch Announcement

https://x.com/midjourney/status/2034015403542974793?s=20

Runway + NVIDIA Vera Rubin Chip: Near Real-Time Video Generation

https://x.com/runwayml/status/2034284298769985914?s=20

Val Kilmer Resurrected With AI to Star in New Film

https://variety.com/2026/film/news/val-kilmer-ai-film-as-deep-as-the-grave-1236691042/

Meta Is Having Trouble With Rogue AI Agents

https://techcrunch.com/2026/03/18/meta-is-having-trouble-with-rogue-ai-agents/

Kagi's LinkedIn Speak Translator

https://translate.kagi.com/

Kagi LinkedIn Translator (Fast Company Coverage)

https://www.fastcompany.com/91511316/this-eerily-accurate-linkedin-speak-translation-tool-will-help-you-sound-like-an-instant-thinkfluencer

Generative DOOM: Open Source AI-Powered DOOM (AI For Humans Project)

https://github.com/0xunderl0rd/AI4H-DoomGen

 

AI Studio Google 152 AI For Humans
===
Gavin Purcell: [00:00:00] Big AI news. Google just dropped a whole stack of tools They are integrating into their AI studio platform
with a new agent runtime and native fire base support to level up your vibe coding workflow. That's right, we're talking databases, authentication, multiplayer gaming, persistent sessions, all your little vibe coded vibe.
Babies, I'm growing up so fast.
We'll break down what all that actually means and whether you'll be switching over from Cloud Code or Codex
Kevin Pereira: to level up your vibe coding workflow.
Gavin Purcell: Kevin, I think they wanna level up our vibe, coding, workflow,
Kevin Pereira: gross.
Gavin Purcell: Plus the five other big stories you need to know about AI today in five minutes.
Kevin Pereira: Also, we're dropping an open source project that we spent precious minutes on tens of thousands of tokens. You can add anything you want to an absolutely classic game. We're talking about generative.
Gavin Purcell: Anything, Kevin?
Kevin Pereira: Oh, I, I already guy fii it. Gavin, he's in there.
Gavin Purcell: Whoop, whoop. This is AI for humans.
Everybody.
Kevin Pereira: That's a Juggalo thing.
Gavin Purcell: Is it? Whoop,
Kevin Pereira: whoop, whoop whoop is juggalos.
Gavin Purcell: Oh, wow. What do you know? We're now we, we can
Kevin Pereira: put
Gavin Purcell: in [00:01:00]
Kevin Pereira: Saint Clowns in there.
Gavin Purcell: Ooh. This is ai, AI for humans. Everybody.
Welcome everybody to AI for humans. Your. Twice a week. Guide now to the AI world and AI news we learned last week, uh, a via our comments that biweekly does not mean twice a week. It means twice a month. So we are here, Kevin, we have some big news today coming from Google. They have updated their AI studio platform and I just think this is one of those things where like Google has been sitting back a little bit.
Remember back November when Gemini three dropped and we were all just like Google's one. They're doing it. And now since then. We have seen Claude Code and Claude Opus 4.6. We have seen GPT 5.4 takeover. This is Google's kind of entry point into what we might wanna now call the vibe coding wars. What, what is your first take on what this suite looks like?
Kevin Pereira: Um, look, I'm always excited for new tools that can help people bring their imagination to life. Like full stop. Like, love that they're doing this. I, [00:02:00] I did sort of feel like, uh, it was, that DJ called it like another one, like, didn't we just get anti-gravity? Which, and it was more of a stab at the like, traditional IDE, the developer interface.
But, and, and wasn't there also a, a web exploration of this too, where you could run like miniature games and snippets and then share them and whatever. So I, I hope they find what they're looking for because I do love what, what they, what they crank out. But like, okay, let's take a step back and talk about what Google AI Studio Yes is and why we're excited for it, even if it might be another confusing entrance into this whole vibe coding arena.
Gavin Purcell: So AI Studio is Google's kind of like suite of tools that allows you to kind of create within their ecosystem, meaning that like you can create uh, uh, coding projects, you can do a bunch of other stuff. But specifically today's update is really about kind of upping the game of vibe coding. And Kevin, I do think there's a world where vibe coding at large, we need a new term for it pretty soon, because like, yes, I feel like everybody's vibe coding.
[00:03:00] So maybe let's talk about that in a second. But first and foremost, here are the details of what you're actually getting in this update. There are new. Multiplayer experiences, which is a very cool idea that you and other people can work together on the same project and also kind of create multiplayer games or apps within it, which is a really cool thing.
Kevin Pereira: Very smart to focus on this. Most things are better with friends. I think you would agree. And not only just the, the, the fact that you can build projects together, which is like central to any, uh, any repo worth itself. The notion that you can make multiplayer games easily, like outta the box, um, gets people to creating virality.
So much faster.
Gavin Purcell: Yes.
Kevin Pereira: Right? That's right. Breathe your, breathe your idea into existence, and then don't fight with cloud code or Codex over what the best tech stack is. Just say you want a shared experience for other people and it knows what to build.
Gavin Purcell: That's right. Another big update they have is they're adding database and authentication.
Now, this is something you might be saying if you've been using things like. Cloud code or Codex, they kind of know [00:04:00] already. But this is a big deal for AI Studio because integrated into this, it will tell you, do you need a database for this project That's, and it'll help you set it up. Specifically Firebase, which is Google's database software program.
We, I think both you and I are using Sase a lot for different projects that we use and Superb Base is a, is a separate company that kind of came up a couple years ago and is very big in the world of like people who are developing tools. Still a very cool thing in general.
Kevin Pereira: What's big about this is not that it understands databases.
What's big about this is that you don't have to understand databases. Yes, that's the promise. Like if you have an idea for something, and Claude Code or Codex by any other name says what kind of database do you want, and then your eyes glaze over and you roll back, and then the foam starts drooling outta the sides of her mouth.
Like, you're not alone. I've been there. Yeah, yeah. Here. It will suggest it for you, set it up for you, help you with the credentials, and then when you're ready to connect things to like real world live services, it can also theoretically hold your hand and bring you there as well. We haven't tested it, but that's the prompt.
Us.
Gavin Purcell: [00:05:00] Well, that's something I wanna talk about because that's the next big step here is about the idea of like being in Google's ecosystem. The idea is that Google's ecosystem is vast and very large, much larger than something like Claude, or even much larger than OpenAI. These are new services. Google has a lot of stuff, and the idea here is that.
Google has its own API. Nano Banana has its own API like all these things that can work together are a big thing, and if you can kind of put those all together in one location, that's a big deal. A couple other quick things before we get into talking more about, I did get a little bit of time to play with this.
You are able to pick up where you left off, which is like a device thing, meaning that like you can owe off, which means you can authorize into this from different places. One of the things that happened with Claude this week is they integrated a dispatch, which is a. From your phone able to integrate with cloud code and cloud cowork.
This makes that very easily. Oh, and then, and then finally like, building with Next JS is something that they're kind of like, uh, highlighting this to me feels like a real catch up moment for Google, because like, if you don't know what Next JS is, is kind of the [00:06:00] framework for a lot of the modern web. It was created by Versal, I think, originally, and we talked a little bit about that a few weeks ago.
This is like a lot of the modern web is built on next JS and the software, and this is allowing you to access that and be able to build with it.
Kevin Pereira: Yeah, I mean, look, a whole suite of upgrades, I am very much excited to play with them. The, the, uh, lingering concern that I have with a lot of Google products recently is.
What is the actual roadmap? What is the longevity for this? Are they going to fully support this? Are they waiting to see if this takes off and becomes like their, uh, vibe Cody open claw movement? Like I, I don't know what their intentions are. Um, I, I excited to play with it and excited to come up with a multiplayer or something that you and I can try to vibe and then maybe share with the audience and let them come in and play that multiplayer component.
Specifically is the one that has me most excited.
Gavin Purcell: Yeah. Let's talk a little bit more about that because I think that's something really interesting to think about when it comes to what Vibe coating is and what it means to be a vibe coder. Now we can, we can also have [00:07:00] that conversation around whether or not we should move off of Vibe Coder, but like we should One of the things Yes, we should.
We, I think we can come up with our own version of that as well. If you and the audience have some ideas about different names, please let us know in the comments. The big thing I keep thinking about this is, is. Everybody is a developer now, right? This idea that instead of it just being a thing where developers were like, these kind of like magical people who grew up through math, grew up through science and understood how to write code.
Everyone is a developer now, right? Which, so the idea here is that like if you have an idea out there, the tools exist for you to kind of like magically. Bring it into an existence. Now there are gonna be people who are better at it than others. There are better people who are gonna be better at understanding how to plan and program this stuff, right?
But this does just feel like kind of the next step into that world and that world. Is exciting. It's interesting, it's the idea of what a creator is, moves from being just like a YouTuber or a talker into a product person. And Kev, I'm just [00:08:00] curious to know your thoughts on what that world looks like. What do you, what do you feel like that world looks like?
I mean, it must be some ways exciting for somebody like you who grew up tinkering on things at a very early age. You know, if you go way back to the Captain Emmy days, but how do you feel this is gonna go over kind of in the world at large?
Kevin Pereira: It gets better every minute. The capabilities grow as well. I mean, it, it does.
So I think, you know, I, as I listened to what you just said about all this, how everybody's a creator and anybody can code. Now, you know, the caveat is like, well, some apps, well, some experiences, some this, some that. I think developers have a massive leg up. They might not be writing each line of code, but they can audit it and know what it means.
They know the best practices for writing these things and deploying these for scaling them, for making them secure. So I still think there's. Uh, plenty of gap left, um, for the quote, quote unquote traditional developer, um, that said it is getting better every second. And so the notion. That, um, you can whisper more complexity to these machines and out of the other end you get a [00:09:00] product.
I think that's amazing. I similarly am on some ways, like in the trenches with you and on the forefront of this and other ways I feel completely on the sidelines watching this all happen. Yes. And, and when a new idea springs into my mind, unfortunately, I'm also like, well, if I could crank that out in 72 hours, someone else can as well.
So it well, but is the difficulty or the actual execution of it is that what made the idea special? No, no. It was the idea I should go do that and I'm, I'm constantly conflicted. Yes, yes. And I feel like you have something to say about that.
Gavin Purcell: So, no, I was gonna say like, I think there's this new paralysis that exists around these tools that's really important for everybody to kind of push through, right?
So if you're out there and you're trying these things, I mean, you and I have both talked about this. I have two things I'm gonna finish this weekend. I've said I'm gonna finish these two ideas I have this weekend that I want to get through. Meanwhile, yesterday I sent you this link. Uh, randomly in my brain I was like, oh, you know what I should do is try to remake the old four D boxing PC game into MMA.
And we show a little bit of this here, and I spent like a bunch of time just mostly with Kodaks going back and [00:10:00] forth saying, make this better, make this better. And it got there, but like, I don't know why I did that. Right. So like that, that's not like a final product necessarily. Sure. So it's one of those things where like, we're in this moment where.
They talk about when you go to the grocery store, I dunno what this is called, somebody eyes will know this, but like when you go to the grocery store and there's like 15 kinds of peanut butter that you have a much harder time decide whether if there were three kinds of peanut butter. That's what I think paradox on in My Brain's Choice, right?
Yes. Paradox of choice. That's exactly what it is. So anyway, this is the moment we're in. The other big thing that Google announced, so we have to talk a little bit about is Stitch and update to Stitch. Now Stitch is their design program, their design AI tool, which allows you to take a very interesting kind of almost like.
Comfy UI looking interface and throw, uh, websites at it to make the designs better. And Kev, you and I both know there's been issues with the websites that come outta Codex that don't look amazing. Websites even that come outta cloud code, even with the front end spill. Yes. That all look very similar.
Claude, I don't want you to use emojis in any more things that I do, because every website, by the way, [00:11:00] that's the tell right now to see if an AI designed a website is, there's tons of emojis on it. But this is very cool. If you look at this, um, basically it allows you to kind of, it'll allow you to take a website in.
I actually had to took take my, uh, gavin purcell.com website in, and I said, Hey, give me an idea of what you can do to update this website. Now, I kind of like right now the design of it, and I said, update it with fonts and all that stuff. One of the cool things here is if you're not a designer, it gives you this kind of interesting layout where you can see the whole website laid out, you know, vertically.
You see all the pages through it. It also allows you to choose fonts and do different things. So one of the things you may or may not know out there is that Google. Actually has a ton of awesome free fonts and fonts blow sometimes because you have to spend money for them. But Google's font selection is actually pretty good.
It also gives you color pickers, like in general. This is another version of that same sort of story. Instead around code, it's around design. And this might kind of like bring those stories together of. Vibe, coding vibe, designing vibe, whatever. Like we made, like, let's go to that. What was [00:12:00] our word gonna be For whatever this thing is, you know?
Kevin Pereira: Yeah. I don't know. But we're, I mean, we're certainly no longer coding, at least. Mm-hmm. This, you know, we're, I, I don't know that we're, we're, yeah. I don't know where we, uh. What you
Gavin Purcell: see this, by the way, I'm doing, I'm, I'm, I'm using both coffee and water. This is the what the world of vibe coating, whatever has put me into Oh, that your,
Kevin Pereira: that's your new wellness routine.
Gavin Purcell: This is my new stack. This is my stack. This and, and, uh, he's trying to
Kevin Pereira: props guys. He's, uh,
Gavin Purcell: yeah. What, what should
will
Kevin Pereira: say I call, like when I look at Stitch, one of the things that I think was really, really fascinating about it is the voice, uh, the duplex mode. Like what, what does that mean? That means you can use your voice to talk to it, which other development tools have that, but it speaks back to you and it becomes a sounding board so you can ask it to iterate on something.
What do you think about this? Uh, do you think someone who has an accessibility issue might have a problem with this? What could we do about the corners here or whatever, and it will. Answer you back and it's like a preview mode. But I do think, you know, you and I are bullish on voice ai. Yes. And that being a driver, whenever I can [00:13:00] talk to the machine, my productivity, the pace at which I can iterate, yeah.
It's so much quicker. It's so much better. So to have it answer back is also really interesting. And I think this becomes kind of like the Squarespace killer in some ways. Yes. In in terms of building a site like Squarespace was really first on the scene with these beautiful templates that you could easily customize.
Here it's sort of like. Whisper whatever you want, and we've got templates for that. I also wonder though, Gavin, who are websites for
Gavin Purcell: mm-hmm. Yes.
Kevin Pereira: Three to five years from now.
Gavin Purcell: Yes. And this is a really interesting conversation that maybe we'll get into in a later show. This feels like a longer conversation.
Yes. But the idea that. The Agentic web. All of this stuff we've been talking about for the last like couple months on the show is about making stuff for agents and, and just to be clear, AI Studio, more vocabulary for you is another Agentic harness around Gemini, right? This idea that you are putting tools around Gemini to allow it to kind of pull stuff in and do stuff together.
If all of our web based stuff, if I [00:14:00] create a website and you create a website, but if we're never going to the web and you're just dealing with Mr. Tibs, you're little open claw assistant and I'm dealing with, uh, weight here.
Kevin Pereira: Yeah, go
Gavin Purcell: ahead. What's that? Yeah, I'll just, my little That's fine. My little assistant.
You're little assistant, but I don't know. You're right. What will, why would it need a look of this website? And I think this is something you and I have been thinking a lot about lately is like. If you were an agent and you, if I said to my agent and said, Hey, I wanna go get a cheap sure microphone and I don't wanna spend the time looking for it, the agents right now might have to go to like Craigslist or eBay and click pictures of all these things, but at some point there will be another agent on the other end who's got somebody who said, I wanna sell my Sure microphone.
What do those two agents look like when they connect? And this is not what you might think of it as, but like this. No, there
Kevin Pereira: are docking and that agent has a huge agentic trench coat and he opens it up. No, with his glasses on, he is like, what are you looking for? Oh, you want me to open both? And then you get your microphone.
Here's the good news. [00:15:00] We only needed one more website in this entire world, and it half been created and very, very well by the way. That is. Uh, AI for humans do show. That is, that's right. The last website that will ever be breathed and breathed into,
Gavin Purcell: wow. This is, we Are Gods. We have brought you this, and yes, it's the last one to ai.
Last one. Sorry guys. If you go to AI for Humans show. You can do all the things for our show, but most importantly, you can follow us on all the platforms like and share this video if you're watching it. Thank you so much for being here. We appreciate it. Throw us some money in our tip jar. You can buy me a coffee.
You can also add money on Patreon. We are making a business out of this thing for real. We are now coming to you twice a week. It's not a joke anymore. We spent the last three years kind of thinking this was a joke. No more. This is real, Kevin. We're real
Kevin Pereira: ai. AI for humans was a side project Gavin, but now we're really focusing in on the main thing to fend off all of our competitors out there.
That's right. Does that sound familiar?
Gavin Purcell: Ooh, that's really [00:16:00] interesting. So yes, this is a big story this week in case you missed it. Open ai. There's a big Wall Street Journal piece where open AI has basically said no more side projects. We have to focus in on business and coding. And Kevin, this is because right now philanthropic is eating their lunch.
Kevin Pereira: But what about my sexy chat robot? Weren't they gonna go into Spicy Chat? What are we gonna have that, you know what's,
Gavin Purcell: there's a weird side note there that supposedly spicy chat is still coming. In fact, there was another story that came out where, uh, spicy Chat is scaring people who work at Open Air Advisors of open AI that they'll want to happen.
But anyway, that's a side, that's a side project for us. What is it? Let's get back. Oh, done bleep that. Will, we are not listening. We're not putting that in the show. Back to the story, the most important chart that you can see Axio shared. Which is the AI model share of first time enterprise customers, and it literally looks like two, two, uh, ships crossing in the night, one going in the right direction, one going the wrong direction.
This number goes from in early December, [00:17:00] 60% for open ai, 40% for philanthropic. Now these are first time enterprise customers. Now in late February it was 73% anthropic, 26% OpenAI. That is insane. So when you think about the fact that Anthropic is catching up to OpenAI in MMR, which is monthly recurring revenue, these companies are existentially at risk because of how much money they're spending and honestly how much money they're losing.
This is probably the biggest business story that has happened to AI in years and OpenAI, basically Fiji cmo, who is the OpenAI, CEO of products and something else, not the real CEO. 'cause Sam's, the real CEO has set out a memo internally that said, we are focused entirely on the business consumer. And Kev, my big question to you.
What do you think the kinds of things that they're saying, okay, we're sloughing off to the side are, because some people think that might be Sora. Do you think that's the case? Like do you think they're gonna care less about AI video?
Kevin Pereira: I do. I think so. Yeah. I think, I [00:18:00] think they're gonna care less about AI video.
I think their image models haven't been updated in a long while. I'm sure they're still. Brewing something, but we'll see. I have built products and am actively building products off their real time voice product. Um, they did a slight 1.5 yes, upgrade to the voice product. Recently, there was no pump or circumstance, largely because like it got slightly better, but yeah, it's been well over a year now that I'm waiting for fundamental changes to that product.
That is, I think, also a business product. So it's a little odd to me, and it does make me a little wary the same way I as a consumer, am wary of adopting all these new Google things when they release on the, on the businessy side, on my day job where I'm trying to integrate open AI into all of the things I now worry which products are actually gonna be accelerated and focused on, and which ones are on the chopping block.
And I don't actively know that they haven't really communicated what those things are.
Gavin Purcell: Yeah. You know what's really interesting? Somebody the other day said that Google is set up to win the consumer AI world. And by the [00:19:00] way, I, hold
Kevin Pereira: on. I'm sorry, Gavin. I gotta get a better answer to this. I'm gonna use the Atlas browser and ask it to,
Gavin Purcell: oh, it doesn't wait.
It doesn't it happen by the way, right now? Now it's just my back ask
Kevin Pereira: bottle of malt liquor.
Gavin Purcell: I will say I am using the CLO code, uh, integration into Chrome or the Cloud integration into Chrome right now. I don't can see my computer back there, but it's set up in the background and it's cleaning up my inbox.
So like I'm actively using Cloud's programs to do this. Here's an interesting insight to this. I always use Nana Banana to do thumbnails for us. Now we take our own pictures, but I use it sometimes to kind of add backgrounds and things like that. Last week I was like, you know what? I'll try a couple other ones just to see.
I tried grok and I tried, uh, image gen, open eyes, and nano banana is just so much further away in terms of editing, in terms of what you get out of it. That it might almost be that they've won, right? Like, and I think you see this a lot right now happening in the AI space. Companies kind of just going like, well, we are not gonna get there.
Freaking Elon yesterday tweeted this. Google will win the AI race in the West China on Earth, and SpaceX in space. Now, Elon says [00:20:00] stuff all the time, but like the fact that he's saying that Google will win the AI race in the West, that kind of feels like an admission that like. Maybe XAI is not doing as much as he thought it was.
So like you're seeing companies pull away, this is that moment and like Anthropic is like ramping up right behind open AI and they're looking in their back window and they could go right past them super easily. And by the way, cloud code is still shipping like crazy. So dispatch, as I mentioned before, came out, which is the ability to use cloud code and cloud cowork from their phone.
In fact, it was originally just cloud cowork, Kevin, and then they just added cloud code like a couple days ago. Skills. I have to tell you, skills are really important for now. Now, they may not be in the long run, but adding skills to Claude and also you can add skills to Codex is really important. And one skill that I wrote about in newsletter this week that I use all the time is called the Superpower skill.
Um, there will be a link in our show notes, but what this basically does is when you're using Claude Code or, or Codex, is it asks you a bunch of questions, which we've talked about before about how to kind of open your door. But superpowers does a really good job. It's one [00:21:00] install. It's super simple.
Anyway, this is like, anthropic just feels like they are shipping and shipping and stuff. That is actually useful to me, whether it's in my work or it's in my coding. All sorts of stuff like that.
Kevin Pereira: Yeah, I listened anecdotally, I switched to Codex recently, um, with a pro subscription to try to. Feel that out and see what that's like.
And I like the Codex app, but I desperately miss Claude code. I miss the command line interface and I will likely switch back next month unless there is a major development there. So I get why the lines are converging the way they are, but those lines, Gavin are so wire frame 2D gross and ugly. I wish we could run an AI beautification filter on them and make 'em run at 30 frames a second, just the way the artists intended.
Gavin Purcell: Yes, we're gonna quickly follow up on our DLSS five story from earlier this week. If you missed it, go back and watch the episode we released on Tuesday. Out of NVIDIA's GTC there was an announcement that DLSS five is an AI affected, uh, tool to make AI video games. Uh, visuals [00:22:00] better. The most important thing here to reference Kevin, is like, as we expected, there is massive blowback from the gamer community on this idea.
Now, I think we don't have to spend a crazy amount of time on this, but I do wanna just shout out the digital foundry guys who went and kind of were like, Hey, this is kind of cool. Got so much crap for this, that they made a second video where they basically talked about the harassment that they got around this.
And I just, this is just a, a, a, a moment to say like. We have to understand that like, yes, there's a lot of big feelings about AI and we understand that, but if you were in the audience of this show or other shows, just know that like this stuff, they're not trying to hurt you personally. Right? Like I know that gamers we're both gamers, we're group gamers.
Yes. These are people who feel passionately about stuff and I understand that, but also like. Just because an AI name is involved does not mean that they are trying to take away your childhood joy. That's all I wanna say about this. Like, I feel like that's what it comes down to.
Kevin Pereira: The this, it's like if someone would have released an emulator that had this built into it and [00:23:00] could with a toggle Yes.
Enhance your old WE games or the, uh, Nintendo 64 games, people would be losing their mind over it. Yes. Yes. And even if it wasn't true to the artist intent, they would say, banjo, kazoo, we looks so much better. Oh my God. Right. Also same community that would, um, you know, that will say like, it, this is, uh, disrespectful to, again, the artists' intent, to the creative will, et cetera, et cetera.
And then they go and they put, uh. Macho man's voice into Thomas the tank engine and replace the dragons and sky room with it. Yes, you're right. Which is awesome.
Gavin Purcell: Yes, yes.
Kevin Pereira: By the way. So, uh, look, I understand why there's a contingent that is so passionate about the artist intent, and I, and I love that. I love that people are passionate about their hobbies and their art forms in the crafts.
But I do think there's an unfair amount of, but whenever AI comes up. All of the companies that have been featured thus far gave permission. They said they wanted to be supported in their games. And here's the other thing that people aren't gonna like. When you start D-L-S-D-L-S sing [00:24:00] things, which we're gonna get into, 'cause you can DLSS anything right now with a very cool hugging face mod.
Oh yes. When you start doing that to like really old games or like vector art games or even like Atari and television stuff. And you see the results, you, your mind will start racing with the possibilities that are complete bastardization of what was there, but they're still really fascinating
Gavin Purcell: but fun Vibe code.
Let's, let's jump into that. This is a new plugin that is available on hugging face from one of that, I think the co-founders of Hugging Face, Victor Mos Star Must star, and it's called DLSS. Anything. And you know, you and I have been following these tools for a while that you can DLLS like pictures pretty easily because you're just kind of running an AI res on this.
Yes. You can go do this, but Kevin, you actually did this yourself. You, you released a thread of these images. Tell me which ones like surprised you the most and why?
Kevin Pereira: I, I just texted you one, which isn't on the thread, but take a look at it. I ran paperboy for the Sega Genesis through this DLSS five on and.
Now Oh my have understand like [00:25:00] this is just an image model with a creative prompt to try to enhance. It's getting. That is so
Gavin Purcell: cool. I
Kevin Pereira: love it. Yes. And now look, you can pinch zoom and go, it turned the lawnmower into a car or whatever. If this were a really, truly like custom trained model with like a Laura and some.
Four paperboy. This looks like a brand new 3D, but beautifully isometric, paperboy game. Yeah, that I would love to play. When you see what it did with Bert, it is absolutely hallucinating things. The Bert's also amazing. Yeah. In a broken way, but it's kind of cool. I ran an old PlayStation one game that few very few know.
It's called V Ribbon. If you get a chance to play it, it's great. You could
Gavin Purcell: pop, it's the
Kevin Pereira: best. Yeah, you popped in V ribbon, it would load the game to Ram. Then you put in whatever audio CD you want and it would generate a level for you to skip through it as a wire frame bunny. But when you see the results that I got with no other prompting other than just.
Turn this into D-D-L-S-S five or whatever it fully imagined the rabbit and the world that they're in and all the other characters. [00:26:00] And it was very like, it was mind blowing. It is not what the original artist intended. No, it's not what the original creators had in mind at all. But you could immediately see a future where an indie developer could say, look, here are the bones of my new game.
Yeah. And here are some instructions for the AI artwork layer that's gonna sit on top of this. And if you wanna go make your own too. Go for it.
Gavin Purcell: Hold onto that thought because in a bit we're gonna talk about the thing that Kevin actually has worked on, which kind of allows you to do this. But first, Kev, we have a new segment in our show.
There's so much added news to cover and we are trying to make these shows a little tighter. So get ready for five quick AI news stories in five minute.
Okay, Kev, let's go. We
Kevin Pereira: could have done like a five and five. We could have done something else, but no, it's here. Five quick
Gavin Purcell: five
Kevin Pereira: Artificial intelligence news stories delivered to you in five minutes or less. That is our promise.
Gavin Purcell: First, midjourney V eight is in alpha and people are underwhelmed. There are, there are images coming out of [00:27:00] this.
You can go and try it if you're a mid journey subscriber. Kev, this is one of those systems where. You know, they are having problems with hands. Again, there are things that don't look that exciting. There are defenders, in fact, the Midy handle is actively defending this model, but it feels like they're falling a little bit behind your thoughts
Kevin Pereira: diffusion model versus world model.
It seems like a lot of companies have moved on and are integrating other tech, which might be very tough for a, a, a smaller company without massive funding to keep up with.
Gavin Purcell: Next up, what's up? That was my job.
Kevin Pereira: Boy, I hope there's a graphic there. I, I didn't know if you were playing Fruit Ninja in another tab or what was going on.
Uh, runway and the Vera Rubin chip, which is a new Nvidia chip doing near real time video generation. We had talked a year and a half ago about how this was going to be the future. It's now, uh, at least a bleeding edge reality. We're talking, you press a button in less than a hundred milliseconds later, high fidelity video starts streaming out of the model Yes.
And runs continuously. Gavin, are we [00:28:00] gonna have personalized Netflix tomorrow? Are we gonna press a button and be able to stream infinite things?
Gavin Purcell: My biggest thing about this, the number one problem I have with AI video generation for me is the time it takes to get some results back. So I am very excited to see a world where I can get instant results.
All right. Next up I slap. That's a slap. Next up. Val Kilmer, one of my favorite actors from back in the Day in Real Genius, has agreed to be resurrected in at, in AI to star a film called As Well, his state agreed. Yes, yes. Sorry. He hasn't agreed. Yes. As a state to be resurrected to star, a new movie called As Deep As the Grave.
This was a film that the creator of the film had always imagined, Val being in it. Val passed away, sadly, from I think, throat cancer. And this is a big deal, Kevin, in Hollywood, because this is our first real test of an actual kind of large actor who's going to do a lead role and it will be completely AI generated.
There is nothing that was shot for this film ahead of time. Yeah. Your thoughts.
Kevin Pereira: Yeah. Plenty more of this to come. Whether you like it or loath it. I just wonder [00:29:00] what DLSS five Kilmer is going to look like and can we put that on the screen? Nope. What's, what's the, why are you spitting on the keyboard? Boy, howdy.
People love to, uh, shoot shade all over. Anybody doing anything ag agentic these days and how they don't have the vibe secured or whatever, but meta with their multi-billion dollar corral of engineers is having a rogue AI agent problem. There was a. Uh, a post to a thread that an internal AI agent responded to and leaked company information, and that became like the snowball, which triggered an avalanche.
And they actually flagged it as a sev one incident, which is the second highest security severity level that you can have met. A safety director recently shared, uh, that her AI agent deleted her entire inbox. So that wasn't that long ago. So I feel like there's some one two punches happening with Meta and Gavin.
If they can't secure it, what hope do we have?
Gavin Purcell: Well, my bigger worry is what does my [00:30:00] mom do when she uh, and starts making her own AI agents to kind of send us Christmas letters? But that's all for that. I stop making that spit sound at some point. Finally, in our five stories. Cogi an interesting kind of platform that's actually a kind of a web browser to a bunch of other stuff, has created a universal translator device, and if you've seen these kind of LinkedIn translator social posts that have come around, so fun.
Basically, it's a very cool use of generative AI that allows you to translate to anything, not just languages. But to characters and Ethan Mala created a screaming tree. I actually used it to create an AI that didn't really wanna do this sort of thing, but it's a very fun tool that you can go use. And the best part about this, Kevin, is the idea that people have LinkedIn speak.
LinkedIn to me, is the worst of the social networks when you go there. I spend time for a little bit trying to grow my LinkedIn, but I'm like done with it because every time you go there, it does feel like. It is already taken over by AI bots, but that might just be like sales bros thinking that's the way you're supposed to speak.
Something very exciting. We want to talk about when it comes to vibe coding and all the fun stuff is [00:31:00] something, Kevin, that you have been working on, and I'm very excited to play this. I let us know what this is, Chris, every time
Kevin Pereira: you say working on it, because it is not, has not been a labor of love. It was, uh, it was like a day long jam though, um, as I sat with the laptop on my chest and would occasionally yell at agents.
So last week you and I. Uh, or mid discussion on something. And I think I said something like, well, but wouldn't it be cool if you could prompt new doom weapons or enemies or even gameplay modes into existence? And we both kinda like, ah, and I think we said like, cut that out 'cause we're gonna do it. Yeah.
Gavin Purcell: And yeah, I bleeped it
Kevin Pereira: all right. And then I felt like, oh crap, I guess I gotta actually try to do it. 'cause we said we were gonna do it and um, I'm gonna release it for everybody to mess around with. But I essentially, uh, sat with Claude Code and with Codex a little bit and said, listen, here's what I wanna make.
Um, I want to go find the best open source because Doom has been open source. The legends at ID Carmack, who I believe in, he's gonna get us to a GI. You watch Gavin. He's still very much in the race. I'm sure
Gavin Purcell: he will actually. I don't
Kevin Pereira: doubt it. They released all of the source code to Doom, uh, long while ago, which is why [00:32:00] you see doom running on everything from toasters to home pregnancy tests.
The code is out there, it is well established. People have monitored it in many ways, including porting it to web browsers. Mm-hmm. So I said that's. A nice entry point. Go find me the best doom port that runs in a web browser so that I can tack on an interface over it that connects to generative ais, like open AI or Gemini, or 11 labs, so that if I want to say replace the pistol with a T-bone steak and make it move when I shoot it, it will understand that and do it now.
It was far from a one shot. I had to go back and forth a lot. Yes. But what I will try to clean up and release, which is again, like I, I actually take pride in the stuff that I release these days. Sure. Unlike the rest of my career, this is not one of those things. This was a sloppy vibe code that maybe you will wanna take and go do something with, but where it exists today is that you can connect it to open AI or 11 labs.
Be very easy to add the, [00:33:00] your favorite provider. There's also a local mode if you wanna run flux locally and not deal with generating graphics. The problem is I'm developing on a Mac and so like the best audio models and the better, you know, video models, they just do not run well unfortunately. So I left the cloud in by default, but you can load up the game and say, replace my pistol with anything and it will develop the sprites for it to be shot, uh, including the muzzle flash themed to whatever it is.
So if you like. Replace the pistol with a Turkey sandwich. It'll make it look like mayonnaise coming out. If you replace it with a rubber chicken, it makes it. Yeah,
Gavin Purcell: that's a pretty scary look, a pretty scary imagination.
Kevin Pereira: Uh, you can replace it with a rubber chick, whatever you want. It will just replace the graphics.
It will also go to 11 labs to generate a sound effect. I also have it so that you can replace the zombie guy, which is, uh, the, like the first kind of default character that you face in a lot of these levels. And it will use OpenAI to generate two character sheets of whatever you ask for. So it does all the views.
Cuts them up, puts them in where they need to be, and [00:34:00] you'll see on the screen it is not perfect by any stretch, but the fact that it was like a day to kind of jam it out and get it as far as I did, bodes pretty well for somebody who wants to take it and run with it and let you be able to swap anything and.
What I really love about it is that, by the way, if you run it with the local models, it will generate the character sheets and then it will go because Flux Chanel, which is what I'm using, doesn't support transparency. It does it through a secondary process and removes the background from all the sprites.
So it's pretty elegant. It, it's fairly performant. It will run pretty well. Um, you can play it on a Chromebook if you are using the cloud version of it. 'cause it'll just do it all in the cloud and then spit it back and it injects the sprites and the sound effects. Into the engine in real time, which was important to me because I didn't want it to have to be like, you do a prompt, then you run the game and you play it like you can be playing it and in real time prompting it and changing out the graphics and the sounds.
And that to me is like super, super interesting.
Gavin Purcell: Yeah, I mean, it's kind of magic and I, I want everybody to make sure they get a chance to [00:35:00] go try it. Well have it available hopefully by the time the show goes live, if not, then right afterwards. But I do think it, the cool thing about this is the idea of like.
Letting something go like this open source. You didn't spend a crazy amount of time on it, but it does become that multiplayer vibe of like, oh, someone else will take it and do something with it, or someone else will take it there. I also think the coolest thing about this is that Doom is now maybe becoming like the next stage of whatever the product everybody makes their own version of, which is a very cool thing to your carmack point and everything like that, which is amazing.
Kevin Pereira: What's funny is that we, you know, we look back at early image generation or video generation or vibe coded games, right? And they were text with like AI dungeon and then we got to like Atari graphics. I'm like, oh, this thing we are, we are graduating as the tools get better, so do the platforms that we're iterating on.
So I can't wait to get to the Dreamcast vibe code stage. That's where I, I am done.
Gavin Purcell: Ooh. Alright, well we'll see you all next week. Thanks for joining us. It's say, app for humans. Bye everybody.
Kevin Pereira: Bye bye.